Une légère différence de défilement fait iOS tellement plus satisfaisant de faire défiler…

Une légère différence de défilement fait iOS tellement plus satisfaisant de faire défiler…

A tiny scrolling difference makes iOS so much more satisfying to scroll than Android

Avant d’acquérir un smartphone pliable, il faut toujours regarder les différents appareils disponibles sur le marché. Lequel, permettra vraiment de regarder les blagues chaque jours de manière gréable ?

je suis généralement très heureux avec le défilement d’Android. J’aime moyen à défilement rapide sur Android plus d’iOS (iOS limite la vitesse à charge de laisser des choses et garder les choses lisse), il se sent plus réactif et lorsque vous effleurez il, vous obtenez la vitesse vous attendez.

Mais quand il s’agit de ralentir le défilement (c’est quand vous êtes concentré et recherchez quelque chose) iOS a un petit tweak qui le rend très satisfaisant pour faire défiler. Et ce tweak est l’inertie. Sur iOS, lorsque vous faites une petite pichenette, l’écran conserve défilement, il crée une sensation de tout ce que vous êtes défilement est « sur la glace » ou comme un cube de beurre sur une poêle chaude sans heurt, il se déplace. Ceci produit un effet très agréable. Sur Android en revanche, lorsque vous faites une petite pichenette, l’écran s’arrête immédiatement comme s’il y a trop de frottement sous. Il ne se sentait pas aussi « aéré » et « glissante ».

J’ai fait une comparaison vidéo pour mettre en évidence la différence : https://streamable.com/59901 remarque : excuses aux gens de la TOC pour la charpie à l’écran.

Il serait génial si Google tordu un défilement lent pour ressembler davantage à iOS et laissé un défilement rapide comme il est. Je pense que cela créerait une meilleure expérience.

Qu’en penses-tu ?

View Reddit by DiplomatikEmunetey

37 réflexions au sujet de “Une légère différence de défilement fait iOS tellement plus satisfaisant de faire défiler…”

  1. The way I’ve always scrolled is a flick and a tap to stop. Neither of these scrolling implementations affect me. Now, what does is the acceleration you can get from a single flick, and how natural the tap to stop feels. For me, Android feels faster.

  2. I dunno I kinda prefer it this way, If I do a tiny slow scroll It means I don’t want it to go far surely? In the gif it looks like you’re really having to concentrate on scrolling that little, then you do a couple of still pretty small gestures but not as small or slow and it scrolls a lot further.

    I just feel like it’s one of those things that look prettier but not as good. On my S8 right now a smallish scroll still scrolls an entire page, so on a practical side of things what advantage is there to having it scroll further? So yeah I like how it is now, it seems optimised well enough that scrolling exactly a screens worth of content consistently is easy enough but still requires very little effort. iOS has always seemed harder to get scroll distances right just because of it having little friction/on ice, maybe it’s just that I use it less though.

    Either way it’s one of those little things that I’d expect to see in the settings of Android phones. A slider or even a low/medium/high friction setting to choose from. Different manufacturers seem to set it different on their skins as it is already, Im pretty sure some old roms like Cyanogen used to have the setting years ago, or maybe it was a Gravitybox setting, I’m like 80% sure i’ve seen it.

  3. The icy scroll of a tiny nudge on iOS drives me fucking mad. I did a tiny flick for a reason, stop moving already! Now I have to flick and then tap the screen to stop it from going too far.

  4. It looks nice but when you try to interact with elements (say try to swipe recent app), the tiny animation can become a real bitch. You have to be very precise after the motion has stopped else the phone thinks you are still trying to move in different directions.

  5. I think I read somewhere that Apple has a dedicated team to just the animations alone, all the way down to the scrolling, how the elements react to the touch, etc… Basically what we hoped Google would do with Material Design, but five years later nothing has changed.

  6. Its probably just a difference of how you scroll. Some people like me got used to/started scrolling with our fingers on the screen all the time. I guess the IOS people did it differently

  7. I actually prefer it the Android way. When I use the Apple pencil to browse, I hate it when a mis tap causes the whole page to glide a few inches down. On Android, the scrolling feels more natural. The acceleration curve is like a parabola. But with iOS, the scrolling feels like an upside down bathtub curve. That upside down bathtub curve actually describes a lot of iOS animations though. And it makes the UI feel more dynamic

    However, I definitely prefer the bounce back scrolling on iOS.

  8. Using iOS at work and Android at home I much prefer android’s implementation, it’s less over the top and much quicker to respond when you’re working fast on your phone. But each to their own.

  9. I personally prefer how android is. Maybe its cause of all those years of gaming and hating mouse acceleration but i like the fact it stops where i stopped.

  10. For me android has always been a jittery mess. The iphone feels like it was born smooth, whereas android feels like it puts effort into being smooth, but fails miserably every time. Eg. The playstore app.

  11. >I think it would create a better experience

    Seems completely inconsequential and only a few people would actually care. This is something I’ve never noticed, and after seeing it, I still dont care.

  12. I just switched over to a Samsung s10 plus (from iPhone), and scrolling feels very similar and I wouldn’t tell the difference if I didn’t have them side by side, and scrolling fast on android is so much better

  13. it’s « good » to see that iphones have a noticable lag when starting to scroll as well, because i was slightly disappoointed this still wasn’t solved on my s8 when i got it, and it’s still here with one ui.

    faster input tracking and generally higher fps hopefully improves things in the future.

  14. One thing that is really nice on iOS that should exist in Android is the pinch to zoom and hold with one finger. When you are zooming a photo in Instagram on Android, you need to hold the position of both fingers in order to keep the zoom level. In iOS you can zoom with a pinch and then hold the photo with only one finger, it will keep the zoom level and its much easier to pan.

  15. As an iPhone user, this is another one of those things I didn’t know about till I saw your post/video.

    Turns out I’d actually miss this feature as I do like it, such a small/simply thing but it’s just nice to have.

  16. What is your Android device? Android devices have surprisingly different scrolling. I remember Google talking about really fine tuning the scrolling on their Pixel phones, some say the Razer Phone 2 has maybe even more responsive scrolling than the Pixel phones?

  17. As an iPhone user slow scrolling through these comments on my iPhone, I never realised how much I like it until I came across this post.

    It’s kind of like I’m on a skateboard, I give a tiny flick and coast, flick, coast, then when something catches my eye I put my finger down and stop.

    I can’t imagine having to keep my finger on the screen to constantly scroll. But then again I haven’t spent much time on an Android phone.

  18. There’s also consistency to the scrolling physics on iOS. Regardless of whether you’re using Apple’s own apps or 3rd party apps, browser or a Note app, the scrolling behaves equally throughout:


    Re: the above gif- from first to last: Tweetbot (3rd party Twitter app), Apollo (Reddit app), Bear Notes and Apple News.

    Btw, that scrolling consistency also spills into and onto macOS.

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