27 réflexions au sujet de “Google passe dans le jeu avec Google Stadia streaming”

  1. These concepts are honestly great. Being able game on anything wherever I am is a novel idea.

    However, even in developed nations, internet can be pretty garbage. My home internet is an exception, but my family and friends have awful internet providers with even worse data caps (brother has 10Mbps with 150GB cap for example). When I’m using my phone to tether, or utilizing public WiFi, I’m either stuck with congested or lacking service, or the WiFi is restricted and won’t do anything beyond web browsing and email.

    We’re hitting a wall. Unless ISPs and Cell providers can beef up their infrastructure (lol) services like this won’t survive.

    Edit: Guys 5G is not going to be the golden ticket to fixing everything wrong with shitty ISPs and internet service. It’ll be an improvement, but we’re still at the whim of the same providers who are looking to implement it.

  2. > The company revealed a new Google-produced controller, which includes a « play now » button. Press this, and gameplay will begin « in as quick as five seconds » in a web browser « with no download, no patch, no update, and no install. »

    I will say, that’s pretty neat.

  3. 10.7 Teraflops, using Linux on servers with custom GPUs, controller connects via Wi-Fi, compatible with USB controllers, works on any screen where Chrome works.

    Partnered with various studios so latency shouldn’t be a problem, it’s not like OnLive were they just distribute.

    Doom Eternal, 4k HDR 60fps confirmed.

    Cross-platform play depending on developer availability.

    Launching this year in US, Canada, UK, most of Europe.

    Digital Foundry review https://www.youtube.com/watch?v=VG06H7IQ9Aw

  4. One upside that everyone is seemingly glossing over, is that this type of content delivery is potentially cheat and hack-proof, since all the operations are happening on a server, and you are just getting a video feed, and sending control inputs. Now I dont think people would be playing many if any competitive games on this, but to this day there are still people creating hacks for console games, so this would give you a safe alternative.

    A downside people are glossing over, is since these games are run on a server you have no control over, it means no mods, no .ini tweaks, etc. So like console games, you get only what you are given, which is a huge con for people that enjoy PC games that allow mods, tweaks, and community content.

  5. If the pricing has anything to do with time played, it’s going to be a hard pass. That convenience isn’t worth it for me. Over time that would greatly exceed the price of my PS4 and Switch combined. The graphics are great and all, but I’m not looking at my games saying this unacceptable.

  6. For anyone wondering:

    When they did the Google Stream (Stadia) beta test with AC:O, feedback was that it ran pretty smoothly on 25Mb+ internet connections with almost no latency or input lag. Google said the bandwidth usage was about 9GB/hour on average for 1080p, compared to 3GB/hour average for Netflix. You can play on basically anything that runs Chrome, including iOS, Android, Mac, and PC.

  7. This reminds me of OnLive a few years ago. My worry is input lag, latency and requirements of your internet connection (which conveniently they haven’t mentioned).

    This now means DRM is in « the cloud », as well as the typical concerns of anything « cloud » based, like privacy and the such.

  8. Any word on pricing yet?


    EDIT: I’d like to thank each and every person who replied to this: not only were almost all of you unhelpful, you also weren’t funny either

  9. This being google, expect it to be a well-working service, and for them to launch a direct competitor to themselves in a year. Then another year after, Stadia gets shut down followed by the other one.

  10. The biggest concern with a network dependent system is what happens when there is no network or even just a weaker network? Wifi in a crowded building can spike in and out as routers are dynamically changing channel to find head room. Everything being on google server’s also means mod support is gonna be limited or impossible. Im lucky to have a solid unlimited internet connection and i’m still worried.

    That said for a core gaming experience Im pretty hyped. Moving between the tv to my phone or desktop if the family wants the living room is gonna be a life saving. Also the save state feature looks amazing. I really hope devs jump onto that.

  11. I can’t wait for regular game players to complain about how shitty the crispness of the games look. So many people don’t understand, it will look no better or sharper than a youtube video at 1080p or 4K at 60fps.

    There is a huge difference in quality from a 1080p video on youtube, and your game natively drawing polygons on your 1080p display.

    Cool for getting people that were on the fence about a good PC or console, but not a replacement that’s for sure.

  12. Here’s the thing Google. I want to believe. In fact, for the sake of the argument, let’s say this is the best thing since sliced bread. But the problem? I just don’t trust you anymore. The way Google has been discontinuing projects left and right has simply eroded my trust in them and I won’t jump in on this until I see this becoming a part of a long-term commitment (i.e years).

    I guess we’ll have to wait and see.

  13. Google will not have the tenacity to remain in this. They do not have the attention span or will to continue when it’s not an instant mega success. I am interested to see how they handle input lag.

  14. Am I wrong in thinking that this would be a good time for Google to release a new Android TV box, that would be capable of running Stadia? Now to play on you TV you’ll need a phone/tablet/PC and a Chromecast Ultra.

  15. I’m calling this. Once this catches on with different game streaming services, ISP’s are going to find a way to make money from the bandwidth this is going to consume.

    They’re all going to do « Gaming packages » geared towards low latency and higher/unlimited internet bandwidth.

  16. Interesting idea, but the success I think will largely depend on:

    * Pricing
    * Game availability (will all or most « AAA » studios want to participate?)
    * Quality exclusives
    * End users’ Internet access speeds/caps

    Edit: I’m not personally a fan of third-party exclusives and would prefer to see those stop being a thing. I was more referring to 1st & 2nd party ones, assuming they will have some.

    Also, I agree that the initial rollout will probably be similar to the Play Store. The platform is free, but you pay $X per game. That makes sense. Though I could also see them doing a Game Pass kind of thing eventually and/or perhaps throw it in with other paid things, i.e. paid YouTube content, paid Drive space, etc.

  17. 3/19/2020:

    >Google Stadia service shuttering effective 4/1/2020.

    > « We are proud of what we accomplished, and plan to incorporate what we’ve learned into our new Google GameDirect streaming game service. »

    > From all of us on the Stadia team, thank you for making Stadia such a special place. It would not have been the same without your passion and dedication.

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